The Layout Artist is responsible for creating camera moves and rough blocking animation within a digital environment. Layout Artists work closely with the Layout Supervisor and Visual Effects Supervisor to establish composition, timing, and continuity for each shot. When live-action photography is involved, the Layout Artist accurately recreates the set, camera moves, and actor performances to allow for seamless effects integration. In the CG Layout process, original CG camera moves are integrated to create the framework of each Sequence. In some cases a sequence might be entirely Computer Generated with no live action background elements. The Layout Artist works as part of the larger layout team which acts as a central hub for all shot preparation to ensure continuity and camera accuracy in CG Elements.
What you’ll do
Performs matchmoving duties such as camera tracking, character matching (matchanim), solving lens distortion, deformation matching of surfaces, solving native stereo plates.
Responsible for multi-plate splicing and stitching, adding creative plate post-moves, creative stereo (i.e. Technical layout)
Responsible for Previz, postviz and techviz (prep for location shooting or ride development); Process inbound/outbound moco data
Photomodels, performs environment/scene setup verifying correct assets are being used, edit ranges are correct, and generating initial data for downstream artists including animation/TDs/comp, lidar processing, set dressing (i.e. Scene setup)
Creates creative camera work for non-plate shots and camera takeover shots; originate entirely CG camera animation (i.e. CG camera work)
Solve facial animation from face cams (i.e. face-capture)
Under the direction of the project Supervisors, setup the technical and aesthetic approaches of the matchmove work for a shot, sequence, or an entire aspect of a show
Convert background plates to various formats to use with specific software to create digital motion files that match the plate photography; animate any live action character or relative object in the scene
Model the set geometry used to create the matchmove and environment for Animators and Technical Directors
Light, render and composite files with the background to judge the move
What we’re looking for
Bachelor’s Degree or equivalent; 3+ years’ experience as an artist, animator, or camera operator.
Ability to reproduce exact camera moves within a computer environment.
Understanding of photography and the effects of different lenses on perspectives.
Good written and oral communication skills including strong interpersonal skills.
Excellent problem solving skills including the ability to work under tight deadlines.
Advanced knowledge of Linux, Maya, 3dEqualizer (or other tracking software) required. Knowledge of Nuke is a plus.
Maintain an expert level of knowledge about current developments in matchmove tools for computer graphics, especially in areas that relate to the film industry.
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