About us:
Gravity Sketch is the category leader solving the challenges faced by teams that design 3D products. Our platform enables teams to create and communicate 3D ideas in the quickest and most intuitive way possible – whether they are globally distributed or in the same geography.
The platform is changing the way companies like Adidas and Ford carry out their day-to-day design work, helping to increase creativity, productivity, collaboration and compressing time to market. We take a B2C approach to B2B, nurturing a large community of highly engaged design and engineering professionals using the product to redefine their digital design workflow.
The Gravity Sketch platform is accessible across VR, tablet, and web-based applications allowing users to integrate GS seamlessly into their workflow.
We’re a lean but ambitious team of 85+ spread across the globe. We may be geographically spread out, but we’re tied by our mission to radically change how teams communicate ideas spatially and expressively from anywhere!
Our focus is on output and getting the work done, not counting the hours you work. We appreciate that everyone has their own optimum setup, so provide flexibility in terms of when and where you get work done.
Impact
Ownership
Team on A Mission
Our values are at the heart of our culture, we encourage everyone to experiment, bring new ideas to the table, and challenge one another in order to arrive at the best solutions for our users.
Trust is another fundamental, which is echoed through autonomy of our work. We rely on each other to be resourceful, make decisions quickly, give honest feedback, ask for help, or do whatever needs to be done in order to make a positive impact on the team, users, or business.
We work hard, and know how to have fun too; with company trips, socials, sports, gaming sessions and more. We welcome you to share your hobbies with the team so we can all try something new!
What you’ll be doing
As a Unity Software Engineer, you will join one of our cross-functional product teams focusing on areas such as VR, Geometry and 2D screen. You’ll work alongside UI/UX designers, product managers, UX researchers and other engineers to build and maintain Unity application features, green-lighted PoC or prototypes into production-ready software. You’ll be using the Unity Editor and C# every day to engineer testable, maintainable, extensible, and scalable solutions to our business problems. In this process, automated test coverage is important (where possible) to avoid repeated manual testing and debugging.
You’ll be passionate about building highly modularised, feature-oriented products and you’ll combine this with a self-motivated drive to continuously improve the quality of code, modularisation, test coverage and reusable code libraries.
What we look for
Bachelor’s degree in a field related to Computer Science, Science or Engineering
Deep understanding of Unity and minimum 2 years of experience on large-scale applications/games developed with the Unity engine
Attention to detail on UI/UX
Good understanding of Object Oriented Programming and Functional Programming
Good understanding of SOLID and design patterns
Can deliver PoC to the production-ready product with high-quality code and test coverage
Curious person with a self-driven passion for problem-solving
Not afraid of making mistakes, and comfortable getting hands dirty
Excellent verbal and written communication skills (English)
Passionate about technology
Bonus points for
Knowledge of 3D modeling, sketching, art, design
3D Modeling experience
URP, HDRP experience
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